Localization is based around the concept of locales. A locale is a set of conventions, usually associated with a particular country, language, and/or culture, that specifies how information should be presented.

These conventions include such things as:

You can use locale information to determine the behaviour of your applications as appropriate for the current environment. In addition, several ULS functions take locales as input (for instance, to determine collation or case conversion rules).

There are two types of locale, both of which may be used in this way.


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